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Player inventory (initial version) #408
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Ralith
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Jun 24, 2024
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While the server is making changes to the world, it keeps a record of these changes for one frame, which is later transmitted to exiting clients in a Spawns struct. Rather than storing these changes ad-hoc in several fields and local variables, this change combines them all into a single struct to enhance readability and hopefully avoid mistakes.
Breaking blocks adds them to the inventory, and placing blocks removes them from the inventory, failing if no such item can be found.
Gameplay features, such as an inventory and the need to collect resources, can unnecessarily restrict creative freedom, so while gameplay features are being developed, it would be good to keep them behind a flag to avoid interrupting people who just want to build.
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Ralith
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Jun 24, 2024
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Partial fix for #397
This PR adds the initial version of an inventory component for players to store blocks they break. The following features exist:
gameplay_enabled
sim_config propertyThe following features are left to future work: